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The following flow chart of a twin engine shuttle was inspired from the following article: Twin Engine Shuttle: A = Anti-matter Engines B = Battery backup C = Coolant
Sensors: Green = working Red = Not Working Yellow = ?? (only the DM knows) If both engines are working well then: Antimatter has a green light Battery backup has a green light Coolant has a green light Things a player can do: Turn off an Anti-matter reactor and use batteries. (or visa-versa) Turn on both the Anti-matter and the Batteries for a turbo boost. (Ship wasn’t designed to do that.) Transfer away the coolant of one engine if it can’t be powered down any other way. (It’s experiencing a runaway chain reaction) Things a DM can do: Give Yellow lights on things that are working just fine. (An old car of mine did that all the time) Give Red lights on things so that the PC has to turn them off and turn something else on. Weaknesses in this game: This was a quick sketch and now I realize from a game playing angle this is boring. My redundant system of Anti Matter and the Battery backup is pretty robust… thus boring. It’s really just a case of turning one off and using the other. Story line could make this exciting. For example: While under normal conditions the Anti-matter will allow you to do X, Y, and Z but under Battery power you can only do X and Y. Right now in the storyline you NEED to do Z. The only problem is there’s a yellow light. Is it working or isn’t it? |
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